Working on Ana de Armas likeness. At this stage I'm studying hair techniques for hair creation using ZBrush Fibermesh/Maya Xgen workflow. This project is being developed for Digital Sculpting classes with Jesse Irvin at Vancouver Film School.
Scarlett Johansson - Ghost in the Shell - Render test and PaintOver study for eyeborws as eyelashes
Details:
Model - Autodesk Maya
Rigging - Autodesk Maya
Texturing - Substance Painter
Render - Redshift